Unity Terrain Tri-Planar Texturing

I’ve worked up some shaders for Unity’s Terrain system that allows for tri-planar texturing. Adds normal/spec/gloss, too.

Get it here!


Here’s a shot of it in action with a procedurally generated terrain by Derek Traver.
Unity Terrain with Tri-Planar Texturing

About Farfarer

Author of this blog.
Posted in Unity. Bookmark the permalink.

Comments are closed.