Team Fortress 2 & Anisotropic Highlight Unity Shaders

Just a note that I’ve put up a couple of Unity Surface Shaders onto the Unify Community Wiki.

Team Fortress 2

This replicates the toon ramp shader that Valve’s Team Fortress 2 uses. With a toon ramp and rim lighting.

Code and usage instructions here.

Gordon Freeman TF2 using Unity Team Fortess 2 Shader

Anisotropic Highlights

This replicates the anisotropic highlights you find on surfaces like brushed metal and long hair.

Code and usage instructions here.

Brushed metal effect using Unity Anisotropic Highlight shader.

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