Unity Baby Steps

It’s a few weeks on and I’ve gotten most of my planned game mechanics in and working (in some state or another) now. What remains is mostly polish (tighten controls, lots of particles and sounds) then onto building an interface and some actual levels to progress through.

First big progress is being able to shoot. Took me a good while to get it working properly, but it’s all good now… bar some Xbox360 pad trigger ball-ache. I’ve even got animation blending working so that Lou’s arm points in the correct direction.

The second biggest milestone is that I now have moonlight that shines into the level from above. It’s still kinda hacky but without a Pro liscence I’m a bit stuck as to how I’m supposed to fix it. When Lou’s in the moonlight, he has full access to his super-powers. Currently that’s just wall-sliding, wall-jumping and double-jumping.

You can now shoot out the platforms to let the moonlight shine through the hole. I’ve also added in some reinforced platforms, that’ll let light through but not anything else.

More soon. I’ll get a web-playable build up as soon as there’s something more to it than a testbed.

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